Darkest dungeon gamespot review12/7/2023 ![]() Your four adventurers form an orderly line, as do their enemies, with their position determining which of their various abilities and attacks they can use - or how effectively they can use them. ![]() Most encounters in Darkest Dungeon take the form of turn-based combat. The actual missions aren't particularly grabby (and neither are the procedurally-generated dungeons), but it’s the in-mission experience that makes Darkest Dungeon so likeable. There’s a story that plays out as the game progresses, but the bulk of playtime is spent taking squads of four adventurers into the surrounding area to perform a range of unpleasant tasks. It’s not scary per se, but its game mechanics that invoke horror’s key emotion - dread - better than any volume of screen glitches, scuttling monsters, or screaming ghosts.īroadly speaking, Darkest Dungeon charges players with protecting a dingy town beset by demons, the undead, and other horrible beasties, thanks to a portal to another realm. Playing in many respects like a tabletop role-playing game, it pushes player-controlled heroes through a Lovecraftian world of horrors - sometimes under serious protest. Red Hook Studios' Darkest Dungeon, then, is a rare horror game that does something different. Even Resident Evil is now going the way of the first-person scare-’em-up, and the mechanical, YouTuber-centric predictability of the genre just isn’t working for me. There’s only so much inching down a spooky corridor, looking at spooky things, and getting spooked by spooky jump scares one can do before it blurs into monotony. I’m gonna say it: the majority of horror games aren’t interesting to me right now.
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